System Thinking.
Scalable design systems, complex interfaces, and user-centric product experiences.
CAP FTUE
First-time user experience design for NBA 2K's MyCareer onboarding — flow architecture, screen hierarchy, and interaction states.
2K24 Bootup
UI / IN-GAME
DrivePass UX
UX / SEASONAL PORTAL
DrivePass UI
UI / TIERS & RELEASE
2K20 In-Game Hub — Lo-Fi UX
Lo-fi wireframes for the pause-menu system that became the foundation for every NBA 2K menu after it.
XCOM Tactical HUD
Complex data visualization for tactical planetary defense.
Tomb Raider — UI System
Menu redesign and motion language for Tomb Raider's interface reboot — before & after.
Jordan Challenge
NBA 2K23's Michael Jordan Mode — era-authentic UI, parallax photo system, challenge UX, and stars design. Full end-to-end visual direction from concept to ship.